AI Insights · Timothy · July 2021
Top 5 iOS Racing Games in Romania: Q2 2021 Performance
Discover the performance trends of the top 5 iOS racing games in Romania during Q2 2021, with insights on downloads, revenue, and active users.
During the second quarter of 2021, the top 5 racing games on the iOS platform in Romania displayed varied performance trends in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, highlights the performance of Bridge Race, Happy Printer, Shoe Race, Gear Race 3D, and Tuning Club Online.
Bridge Race from SUPERSONIC STUDIOS LTD saw a fluctuating trend in weekly revenue, peaking at around $49 in early April, and later stabilizing between $18 and $45 towards the end of the quarter. Weekly downloads experienced a decline from approximately 8.9K at the beginning of the quarter to about 1.9K by the end. Concurrently, weekly active users dropped from 16.2K to 8.4K.
Happy Printer by Freeplay LLC had a modest revenue increase, reaching $26 in late April. Downloads were initially strong at around 2.5K but dropped significantly to under 1K towards the end of May, before rebounding to approximately 2.6K by the end of June. Active users mirrored this trend, decreasing from 5.8K to about 2.8K, then rising to 5.7K by the end of the quarter.
Shoe Race from BoomHits sp. z o.o. did not generate revenue during this period. Downloads initially spiked to 2.9K in late April but gradually declined to 197 by the end of June. Active users showed a similar pattern, peaking at 6.5K in late April and then dropping to 2.6K by the end of the quarter.
Gear Race 3D by Rollic Games also did not report revenue. Weekly downloads saw a peak of 980 in late April but generally trended downward, ending the quarter at 224. Active users followed suit, starting at 1.1K and ending at 717.
Tuning Club Online from Two Headed Shark DMCC experienced varied revenue, peaking at $246 in late April. Downloads fluctuated, starting at 1K and ending at 363. Active users showed a similar trend, starting at 1.7K and ending the quarter at 1.3K.
For more detailed insights and data on app performance, visit Sensor Tower.